7 Days To Die Alpha 7.8 Steam Edition

7 Days To Die Alpha 7.8 Steam Edition
Release: 7 Apr 2014
Genre: Action, Adventure, Early Access, Indie, RPG, Survival
Developer: The Fun Pimps
Language: English
Size: 1,8GB

Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructable voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others.

7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans.

Many of our fans have commented in these early stages that they feel we are building the survival\zombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want.

Features:

Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time.
Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies.
Item Crafting & Degradation - With a continually growing list of over 160 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them.
Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered.
Horde Mode - For times when you and your friends want a fast paced blend of combat, construction, shorter game play sessions and a chance to practice with weapons, Horde Mode places you in a small map area to defend against nightly attacks while the military support air-drops supplies during the day.
Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety.

Features in various stages of development, which will be added as the project progresses

World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support.
Random World Generation - Roll the dice and dive back into the game with friends in a randomized worlds.
Character Customization - Choose unique character skills and perks, what your character looks like and choose which clothing and gear to equip them with.
Drivable Vehicles - The cars in the world have long since decayed, but you may find enough raw parts to build a custom ride.
Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world.
Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears.
Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough.
Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference.
Weather Effects - The weather will change, and it may influence your survival.
NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them.
Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming.
Terrain Enhancement - The terrain will see it's cubic appearance become more smooth and natural.

Game version is Early Access Alpha 7.8.
Multiplayer fix included with release, see \MP.FIX\ folder for more information.

CHANGELOG Added

Added new higher fidelity first person hands and removed legs in the view
Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals
Added loot abundancy and loot respawn time configurable game options
Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted.
Added a new burnt forest town in the middle of the world with several new burnt houses and a garage and a new burnt forest spawning definition
Added metal strips, leather strips, cloth strips, oil and weapon repair kit items and icons for repairing all weapons in the new weapon repair system. Note: Weapon combining for repair is no longer used
Added recipe Books for learning and unlocking some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are learned by using/reading the book

Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window.
Added short metal pipe to zombie loot
Added all new items to the english localization
Added filing cabinet and cooler loot containers to the world
Added bandages as a start item
Added automotive loot group for cars
Added tungsten, coal, lead, potassium nitrate ore back under the ground
Added tungsten door recipe & reduced door crafting times
Added recipes for antibiotics, moldy bread items, weapon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant

Added a new Spider Zombie Pain animations
Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise
Added new beretta pistol fire sound
Added tree fall sound to a tree is chopped down
Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread, Painkillers, Antibiotics and Enforcer Magazine
Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves
Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet password to server config

Terminology:
Permission level ¨C Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level.
Partial Name or ID ¨C The name of the player in game or the session id (3 digit number listed in lp)
New Console Commands: *all commands are without the ¡®[' or ']¡® these are for readability only.

admin add [Partial name or ID] [permission level] ¨C Will add the player to the admin list.
admin update [Partial name or ID] [permission level] ¨C Will update the player, used to change permission level.
admin remove [Partial name or ID] ¨C Will remove the player from the admin list.
mod add [Partial name or ID] [permission level] ¨C Will add the player to the moderator list.
mod update [Partial name or ID] [permission level] ¨C Will update the player, used to change permission level.
mod remove [Partial name or ID] ¨C Will remove the player from the moderator list.
whitelist add [Partial name or ID] [permission level] ¨C Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999
If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game.
whitelist update [Partial name or ID] [permission level] ¨C Will update the player, used to change permission level.
whitelist remove [Partial name or ID] ¨C Will remove the player from the moderator list.
cp add [command] [permission level] - Will add a command to the permission list.
cp update [command] [permission level] - Will update the command, used to change permission level.
cp remove [command] - Will remove the command the command permissions list.

Changes
Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
Changed replaced BanFileName with AdminFileName in serverconfig.xml
Changed to new loot balancing system more to come
Changed telnet to require password for login
Changed focus cube art and color for easier building
Changed increased cost of TNT recipe to make TNT
Changed HUD Buff icons to now last until they expire or are debuffed
Changed Animals are harder to find, and doubled respawn time for animals
Changed lowered the number of zombies spawning on Husker Avenue
Changed tweaked campfires and torches to look better with HDR
Changed made all character lighting a little brighter
Changed spike traps can no longer be picked up they must be destroyed

Changed slowed down pig
Changed removed snowy rocks from some wasteland prefabs that had them
Changed Blueberries are now only found in the snow biome
Changed lowered weight of iron girders in wasteland but made them easier to mine
Changed gun safes to be made of metal_hard and they are now craftable
Changed gun and desk safes have a larger inventory
Changed stability of weak wood and items to not support heavy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole
Changed Iron ore no longer drops coal, lead or potassium nitrate ore
Changed reduced shotgun shell craft time from 5 to 2 seconds
Changed reenabled LODs on block models (like trash pile)
Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
Changed Beaker now has 4 ingredient slots
Changed Zombies don¡¯t spawn in player visible area
Changed converted top/bottom fridge blocks into single piece model entity with LOD
Changed cleaned up various prefabs that were using the wrong corrugated thin metal
Changed optimized memory consumption on chunk loading
Changed death messages to not show zombie or animals, only for players.
Changed snow to have trilinear filtering
Changed First Person, male, and female club fire anims to be more weighted
Changed console commands can now also be locally executed on a client, like debug menu. So you don¡¯t need a debug.dll any more
Changed third person is now only available in debugmode. 3rd person will not be officially supported
Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
Changed updated old wood texture and stone texture
Changed axe animations to show more weight

Changed Reduced ammo found
Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap
Changed desert shrub to block models to reduce biome draw calls
Changed bush to block models to reduce biome draw call
Changed reduced number of trees in burnt forest to improve performance
Changed updated all block entities to use the new lighting script to fix brightness in dark settings

Bug Fixes

Fixed knife so it breaks glass easily
Fixed school stability
Fixed school scale and added roof access
Fixed church cupboards rotation
Fixed log cabin wood so it can be burned
Fixed crash of dedicated server that came in b3 or b5
Fixed stick and sharp stick to have the correct delay for impact to match animation
Fixed a black block in one of the houses
Fixed debug cheat where players can speed up and slow down time in the game
Fixed problem that fall damage was duplicated when connected to a server
Fixed problem where oil barrels do not disappear on explosions
Fixed problem that sometimes when you connected as a client you were playing in creative mode
Fix block wireframe guide to show as far as the block preview does
Fixed console not closing when pressing the console key again
Fixed non reflective water not working
Fixed old frig glowing in the dark
Fixed private games still listing on the master server in some cases
Fixed when a buff is debuffed the character UI image does not clear
Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
Fixed problem that wooden railings that had full block collison
Fixed punching tallgrass has now particles
Fixed stone texture to have filtering
Fixed repair wrench delay
Fixed crouch punch
Fixed male zombie shader to use the right one and adjusted specular color
Fixed an incorrect rotation of forge particles prefab
Fixed take all so it considers existing stacks
Fixed campfire eating wood without starting
Fixed time sync on client side campfire. Now works like the forge, fuel wise
Fixed campfire keeps playing the animated texture and lit without fuel
Fixed sectional couches so they can be used as firewood
Fixed server messages being hard to read, they are now a light yellow
Fixed mouse click take all does not work on a dropped player backpack
Fixed sometimes take all key does not work
Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
Fixed drinking fountain to have collision
Fireaxe does more base damage and equal head damage

Known Issues
Player joined server message show up kind of late
Explosion splash damage doesn¡¯t really kill zombies
Hornets spawn in the ground cannot move
AI get into into a state where they don¡¯t recognize players and attack them
Null reference in desert junkyard

System Requirements Minimum:

OS: WindowsXP (Service Pack 3)
Processor: 2.4 Ghz Dual Core CPU
Memory: 4 GB RAM
Graphics: Nvidia 8800 GTX | Radeon HD 4770
DirectX: Version 10
Hard Drive: 1 GB available space
Additional Notes: Install size will gradually increase with future updates.

System Requirements Recommended:

OS: Windows 7 or higher
Processor: 3.0 Ghz Quad Core CPU or faster
Memory: 6 GB RAM
Graphics: Nvidia GTX 460 | Radeon HD 5850
Network: Broadband Internet connection

Install Notes:

1. UnRAR
2. Run using \7 Days To Die\7DaysToDie.exe
3. Play

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